top of page
Buzz08AssemblyRm.jpeg

Assembly Room

BuzzSketch5.webp
BuzzCrop.png

Working on Lightyear was incredibly fun.  The production design wanted a classic science fiction look about it but with added warmth and humanscale tactility.  The director didn't want a hard and crisp universe but something friendlier and dynamic while retaining the precision of mass produced elements.  I was given the opportunity to establish the look of the film by creating the basis of all construction elements for the built world of Lightyear.  By creating a lightweight kit of parts that included modular girders/beams, columns, trusses, tanks, floor and wall panels, doors, hallways, elevators, piping, access terminals, etc, we could build most anything with these elements and supplement with more unique geometry to add variety and purpose.  The team would use any and all of these parts to make the world of Lightyear.  

​

Interestingly enough, the "Zurg" world was slightly different.  Although similar, the archtecture needed to have a more angular and sharper look to it while still maintaining soft edges for lighting and shaping.

​

I also created full environments that included the main hangar, the assembly bay, launch doors and Zurgs computer console.  

BuzzSketch2.webp
Assembly Room

Assembly Room

Modeled everything but the ship, ship carrier and fuel station. This was a huge model which lead into the Launch Room. The launch doors were also a fun model, fully rigged for animation to open and close with multiple doors and actuators.

Zurg at his console desk

Zurg at his console desk

Zurg was extra large and so is his console. Multiple monitors, switches and dials all rigged with internal lighting

Zurg's destroyed console

Zurg's destroyed console

Fellow modeler, Gaston, took a damage pass to my original console.

IP Assembly Room

IP Assembly Room

default lighting, cranes and doors are fully rigged

Assembly Room Floor

Assembly Room Floor

Floor contains tracks for the vehicle carrier. Floor panels are USD assets dressed within the model as are most of the duplicated props to save weight

Assembly Room Ceiling

Assembly Room Ceiling

Ceiling also have lighting built into the model. Trusses are USD assets dressed within the model as are most of the duplicated props to save weight

Assembly Room

Assembly Room

There are multiple adjacent rooms/areas to the assembly room to house supply areas. The Assembly room is broken up in to multiple models so that areas not scene can be switched off for rendering

Main Hangar

Main Hangar

This room has a fully rigged elevator floor to move the ship from below the hangar. Doors are placed between rooms as connecting elements and to help hide transitions.

Main Hangar

Main Hangar

All practical lighting is modeled contain actual renderable lights. I also created dress-able lights embedded into the floor.

Zurg Hallway

Zurg Hallway

This hallway is typical Zurg with a greenish ting, harsher edges and angles. I created a modular hallway section and doors, all built to Zurg's scale with more human scale details.

Modular gangway parts

Modular gangway parts

I created this asset to so that it could be used almost anywhere. Multiple heights and lengths and accessories for covered or open paneling. The floors also have built in groundplanes for character foot interaction.

Modular gangway

Modular gangway

Close up of panel details. I kept the weight as light as possible without sacrificing any wanted detail.

Modular trusses

Modular trusses

Constructed a modular truss that could be resized for small, medium and large. Variants with or without paneling. This had enough detail that it could also be bent, used as a curved structural element as in the launch room walls.

Modular Pipes

Modular Pipes

Created multiple sizes and designs for the pipes. PIpes help to fill voids and large areas of empty space with softer highlights and clean curvature

Modular hallway

Modular hallway

created multiple hallway sections to add variety. Variants have open and closed paneling.

OpenGL render Zurg console wireframe
BuzzSox1.jpg
bottom of page