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A Bit About Me

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Experienced and competent Environment Supervisor using various media and software workflows with a strong emphasis on modeling who has supervised several teams of artists while fostering a safe environment for curiosity, ingenuity and experimentation.  

  • Involved in all aspects of creating large scale and immersive digital environments. 

  • Built critical assets for several Academy Award-winning Pixar films.

  • Wealth of experience with art direction and supervision of the creation of many films including Pixar's film, Elemental.   Elemental’s small art department necessitated having me art direct the modelers on the look and style of the film.  Reinforcing story objectives with meticulous detail where appropriate. 

  • In-depth knowledge of pipeline needs to retain efficiency and compatibility. 

  • Comfortable sustaining clear communication with all departments to ensure artistic vision and quality. 

  • Working with technical departments to develop new tools and more efficient workflows.  

I enjoy everything about movie making; story telling, art, cinematography, modeling and making virtual worlds.  A technology fanatic.  My background also includes being an architect for 7 years (Designing homes, schools, churches, bio-tech, multi-family dwellings) which has helped me create unique yet believable structures.  My experience includes real time game development, vfx, previs, and animated films.  I eventually got called to work on Star Wars: Attack of the Clones at Skywalker Ranch, an opportunity I couldn't pass up, and the rest, as they call it, is history. 

​I'm also an avid sailor and adventurer.  Completed several Ironman Races and avid cyclist.

Pre-visualization, Camera, Modeling, Shading, Dressing, Lighting, FX, Compositing, and Rendering, Maya, Houdini, Substance Painter, USD

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Work Experience

2024- current

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Netflix Animation Studios, Vancouver, BC
New Animated Feature, Environment Lead
leading teams of artists for an upcoming animated feature for Netflix Animation Studios while helping to develop an efficient pipeline and increase visual quality appropriate to animated features.

2002 - 2024

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                                              Emeryville, CA
Elemental, Environment Supervisor

Art Directed and supervised a large modeling team to create the world of Elemental

Lightyear, Lead Environment Technical Director

Established look and feel within the world of Buzz Lightyear, modeled large and small scale environments/props. XL1 Assembly Room, Zurg Control Panel, Zurg Hallways

Luca, Lead Environment Modeling TD

Modeled Eastside of seaside town, runaway bike sequence and various vehicles, scooters and bicycles, boats, sea monster reliefs. 

Turning Red, Art/Previs Model TD

Toronto Chinatown, trolley and major landmarks

Onward, Senior Set Model TD

Terrain, high school,  modeling for fantasy environments

Incredibles 2, Senior Environments Modeling TD

Established mid century style architectural language for cityscape and various vehicles, helicopters, etc.  Chase sequence through city

Coco, Senior Environments Modeling TD

Modeled most of living world, ie. Family home, Shoe shop, town, cemetery, crypt, offrenda, etc.

Finding Dory, Senior Environments Modeling TD

Aquarium offices

The Good Dinosaur, Senior Environments Modeling TD

Organic environments including terrain, rocks, fields, trees, etc. 

Inside Out, Senior Environments Modeling TD

Mind Head Quarters, Minnesota Home, Ice Hockey Rink, School, and Boyfriend Maker

Monsters University, Senior Environments Modeling TD

MU Main Theater,  props. 

Carstoons (8 Episodes of Mater's Tall Tales), Modeling Lead

Cars 2, Senior Environments Modeling TD

          Porto Corsa (Italy), France and Tokyo

Toy Story 3, Senior Environments Modeling TD

Bonnie's Rigged Backpack

Burn-E  Short, Modeling Lead

Modeled all assets

Wall-E, Senior Environments Modeling TD

Axiom Cruise Ship, many found items, port-a-potty, etc.

Ratatouille, Senior Environments Modeling TD

Main dishes, Ratatouille dish, 

Cars, Senior Environments Modeling TD

Race track, Radiator Springs town streets and buildings

The Incredibles   (Second Unit Technical Director)

Entire "No Capes!" sequence: Turnkey dept, created all assets: previs, camera, model, shade, lighting, FX, compositing, rendering to final film plates.

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ESC Entertainment, Alameda, CA.   

The Matrix Reloaded, Art Department Previs and Layout TD

Modeled previs environments and CNC prototypes, camera layout

The Matrix Revolutions, Art Department Previs and Layout TD

Modeled previs environments and CNC prototypes, camera layout

Industrial Light and Magic, San Rafael, CA.

Star Wars: Episode II: Attack of the Clones. (Rebel Unit/Digital TD)

Final camera, modeling, animation, lighting, FX, rendering, compositing

Modeled several spaceships and super battle-droid animation

Terminator 3: Rise of the Machines (Previs, Art Department TD)

Previs, modeling, animation, lighting, FX, rendering, compositing

JAK Films: Skywalker Ranch, Nicasio, CA.

Star Wars: Episode II: Attack of the Clones. (Previz Art Department)

Previs/Cinematics, camera layout, compositing, FX, modeling, animation, lighting, rendering 

Conceptualized film, shot for shot with full compositing and rendered at film resolution for full film edit. 

The Collective, Inc, (Gaming) Laguna Beach, CA    

Deep Space Nine 

Real time Level Designer/Builder

Buffy the Vampire Slayer.

Real time Level Designer/Builder

Westwood Studios Pacific (Gaming),  Irvine, CA.  

Command and Conquer, Red Alert Series: Tiberian Sun

Cinematics CG Artist

Presto Studios (Gaming), San Diego, CA

Journeyman Project: Legacy in Time

Pre-rendered Modeler

Beneath

Real time engine modeler

Star Trek, the Next Generation: Hidden Nemesis

Modeler

DES Architects and Engineers, Redwood City, CA

Commercial, schools, hospitals, athletic center, Providian bank, Oral-B, Pepsi

Designer

Lun Chan Associates, Architects, San Francisco, CA

Trader Vics, Haggen Dasz, residential and commerical

Designer / Draftsman

Mutlow Associates, Architects, Los Angeles, CA

Multi-family dwellings, apartments, condos.

Designer / Draftsman

Chong Kim and Associates, Architects, Los Angeles, CA

Residential and commercial

Designer/Draftsman

Education

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Columbia University, New York City, NY 

Masters of Science in Advanced Architectural Design

University of Southern California, Los Angeles, CA 

Bachelors of Architecture

Contact

Raymond Wong

415-596-8868

raymondvwong@gmail.com

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